Dr Angela Cadogan
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Is Virtual Reality a Useful Rehabilitation Tool for Shoulder Instability?

19/11/2022

5 Comments

 
Virtual reality (VR) is an emerging technology that involves the interaction between a user and a computer with real time simulation of environments, functional activities, exercises and games. (Rutkowski et al., 2020). The definition of VR is based on the concept of “presence” which relates to the sense or feeling of being in an all-surrounding environment. There are currently 4 main types of VR:
  1. Non-immersive VR
  2. Immersive VR
  3. Augmented VR
  4. Mixed VR

Picture
Mechanisms
The rationale for the use of VR is that enhanced stimulation provided by an artificially generated environment leads to activation of motor learning processes by influencing exteroception and enhancing the feed-forward mechanism of motor planning through goal directed activities. Repetition of efficient movement may then lead to motor re-learning which may transfer to functional activities. The thinking is that the VR environment has the potential to stimulate supervised and reinforcement learning, based on augmented visual, acoustic and sensitive feedback.

Clinical applications
To date VR has more commonly been used in neurologic rehabilitation (stroke mostly) where VR has resulted in greater improvements in upper limb function compared with conventional rehabilitation. (Rutkowski et al., 2020) It has also been reported in a small number of studies in the geriatric population (falls) and paediatric population (Developmental Coordination Disorder, Cerebral Palsy) where evidence of improvement compared with conventional treatment for lower limb function, gait and balance is not growing and still conflicting.

A few studies have been published investigating its use for orthopaedic rehabilitation. (Gumaa & Rehan Youssef, 2019). To date, virtual reality has not shown any significant benefit compared with conventional rehabilitation for RA, knee OA, ankle instability and following ACL reconstruction and there is insufficient evidence to draw any conclusions in fibromyalgia, back pain and following knee arthroplasty.(Rutkowski et al., 2020)

Given it’s application to improving movement planning and motor control, I wondered whether there were applications for the shoulder instability population, specifically for those with atraumatic instability, or post-immobilisation following traumatic instability or surgical stabilisation. In these patient groups, there may be inhibition of important stabiliser muscles at motor cortex level. I didn’t find any studies on shoulder instability, but I found one study in which VR had been used in rehabilitation for subacromial impingement syndrome (SAIS).

Virtual Reality for Subacromial Impingement Syndrome
Virtual reality using Nintendo Wii (boxing, bowling and tennis accompanied by an avatar) was compared with capsular stretching, pectoral stretching, scapula strengthening and bilateral shoulder elevation exercises (Pekyavas & Ergun, 2017) in 30 patients with SAIS. Pain intensity was significantly improved in both groups, however the VR group reported statistically significant improvements in night pain VAS, and pain with Neer, Scapula Assistance and Scapula retraction test compared with the control treatment group.

There was also a case report of significant shoulder pain in a hemiplegic patient that was preventing rehabilitation. The pain improved with the concurrent application of VR during passive mobilisation and stretching enabling progression with rehabilitation suggesting VR may have central effects on pain mechanisms. (Funao et al., 2021)

Doseage
Doseage was variable across all studies:
  • Time: 20 mins to 3 hrs training duration
  • Sessions: 10 sessions (minimum)
  • Frequency: 2-5x per week
  • Type: Specialised/custom vs commercial systems

Summary
My motivation for looking into this was to find out whether VR training may be a useful adjunct to neuromuscular rehabilitation for people with motor control impairments around the shoulder (e.g shoulder instability, scapula dyskinesis, persistent shoulder girdle pain). What I have taken out of what I have found is:
  • A lot more research is needed. There is very little in the orthopaedic literature, and nothing (that I could find) in the shoulder instability population to say whether VR enhances conventional rehabilitation for pain, instability events or measures of sensorimotor function.
  • There are questions as to whether the improvements seen in VR ‘environment and task-specific’ activities transfer to real-world activities.
  • The different levels of VR immersion are likely to have different neuromuscular effects which could make it more or less useful for individual patients depending on their specific neuromuscular impairments.
  • Not enough is known about minimum effective doseage at present.
  • There may be some applications for the management of shoulder pain. The mechanisms for this may include both central and peripheral mechanisms. This may be useful where pain has precluded rehabilitation using other methods although more specific mechanisms may need to be explored to refine patient selection.

Will I be buying a VR set for my shoulder patients?
Not yet, but I’ll be watching the literature closely, and if anyone is looking for a research project, how about looking at the use of VR in the shoulder instability population? 😉

References
Funao, H., Tsujikawa, M., Momosaki, R., & Shimaoka, M. (2021, Jul). Virtual reality applied to home-visit rehabilitation for hemiplegic shoulder pain in a stroke patient: a case report. J Rural Med, 16(3), 174-178. https://doi.org/10.2185/jrm.2021-003
 
Gumaa, M., & Rehan Youssef, A. (2019). Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis. Physical Therapy, 99(10), 1304-1325. https://doi.org/10.1093/ptj/pzz093
 
Pekyavas, N. O., & Ergun, N. (2017, May). Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc, 51(3), 238-242. https://doi.org/10.1016/j.aott.2017.03.008
 
Rutkowski, S., Kiper, P., Cacciante, L., Cie?lik, B. a. e., Mazurek, J., Turolla, A., & Szczepa?ska-Gieracha, J. (2020, 11/19). Use of virtual reality-based training in different fields of rehabilitation: A systematic review and meta-analysis. Journal of Rehabilitation Medicine, 52(11), 1-16. https://doi.org/10.2340/16501977-2755
5 Comments
liana link
1/12/2022 03:14:48 am

thanks for info

Reply
Eve Li
31/3/2023 02:16:05 am

Hi Dr.Cadogan,

Your blog was interesting and enlightening. 

I'm a ports therapy student, and I'm preparing a dissertation on the impact of virtual reality on Generalised hypermobile joints in terms of proprioception. What are your thoughts about it?

Do you have any recommendations of VR games for shoulder proprioception?

Thanks for your time.

Kind regards,
Eve

Reply
Angela Cadogan
1/4/2023 01:46:50 pm

Hi Eve, thanks for your comment. I don't use it a lot but mainly because much of my work is 1-off second opinions on rehabilitation. My experience echoes that of my colleagues that patients find it fun, but very difficult to know what difference it makes to proprioception as this is so difficult to measure in the clinical setting. Also still a bit cost-prohibitive here for patients to buy outside the clinical setting. Good luck with your dissertation.

Reply
Eve Li
3/4/2023 12:53:19 am

Hi Dr. Cadogan,

Thank you for getting back to me so quickly.

I am fortunate that my university allows me to use Isokinetic dynamometer to measure joint position sense accuracy.

All the best in the future.

Kindest regards,
Eve Li


Kathleen J. Easter link
8/6/2023 01:24:52 pm

By creating virtual environments that simulate real-life activities, individuals with shoulder instability can engage in therapeutic exercises and movements in a controlled and interactive manner. This immersive approach has the potential to enhance motivation, improve engagement, and accelerate the recovery process. Thanks for sharing your piece!

Reply



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    Dr Angela Cadogan

    Passionate about learning and helping others to think critically about their practice. I hope these posts stimulate your thinking.

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